2.1.2. Grouping
The perfect group setup depends on the hunting area and strategy. In most cases there is only
a limited choice of classes so you might have to vary the strategies described here to kill in
the most efficient way.
2.1.3. Zones
Levels: 1 – 4
Fight in the newbie zone of the city you are starting in. Nearly all mobs are between lvl 1 and
4 and you should have no problems advancing at the very beginning. You can also kill the
rodents that roam your starting city.
Levels: 5 – 9
Befallen
A rather small dungeon with mostly undead mobs. A cleric or a necro would be perfect for the
group in here because they have the most powerful spells against them, also a cleric will be
able to cure the disease many mobs will proc on you. It’s quite a nice zone to obtain some
money and experience. The only disadvantage is that you need keys, which are dropped by
mobs in the zone, to advance to the next floor. Pick locks are a good idea in this place. Get
some training before you go there. However, it’s not advised to go past the 2nd floor or you
may have trouble. It’s extremely easy to make a train of spellcasters that will get you and your
partner dead in seconds with no chance of surviving.
Blackburrow
Here you can find weapons that are very useful for you at low levels if you don’t know
anyone who might help you out with a higher level char. Be careful with some rare spawnes,
some of them are too strong for your group. Ask the mid lvl groups for some help in case you
get into trouble. Respawn is slow but nowawadays it’s almost empty, with the exception of
the occasional twink. Solo or duo recommended, mobs are pure melee (for the most part),
therefore very easy for their level.
Greater Faydark
Very good for hunting, since the orcs located here drop belts that can be turned in to gain
experience through quests in Kaladim. Also see exp quests – faction gained here can not only
help you to shop cheaper (useful at early levels) but also lets you access more quests in this
area.
Levels: 10 – 14
Butcherblock Mountains
The PoK book in the zone makes it easy to get there. The recommended hunting spot here is a
huge chessboard located at the end of the right zone wall (coming from Greater Faydark). The
king and the queen are rare spawns but haven’t got any special drops. Necros and others
sometimes solo here, so striking up a duo with them can be very effective. The only
drawback to grouping is that the respawn time at the chessboard is fairly slow.
Crushbone
You can get a lot of money for your lvl here by selling belts and legionnaire pads. There are
also some items that are quite useful for an untwinked bard. The mobs mostly spawn close to
each other, so it makes sense to pull several at once when the zone isn’t overcamped, which
nowadays seems rare.
Field of Bone
This zone is a viable option because it has a PoK book. The pit area near the center of the
zone is full of mobs that are ripe for the killing. They tend to chain aggro, so use your Lull
song to your advantage. A group can make killing a breeze, and the experience rivals that of
Crushbone. The mobs become increasingly powerful as you move northward through the pit,
so be careful. Also, since you aren’t an Iksar, stay far away from the road leading to Cabilis;
you will be KoS to the guards.
Levels: 15 – 19
East Karana
It’s a good zone to gain experience: few people hunt here and there is a wide variety of mobs.
Later on you will find the spiders around here to be a reliable source for making some extra
platinum since spider silk becomes more and more requested with trade skills getting involved
in many higher level quests (high level players pay up to 50pp for a stack of silks and 125pp
for a stack of swatches).
Unrest
There are mostly undead mobs. It would be wise to invite a paladin, cleric or necro to your
group. Some people claim that this is the central train station of EverQuest – the home of all
trains and future dead pullers – they learned it here from scratch. In spite of the trains, it has a
very interesting background and thus is a nice place if you are out for more than just
experience and loot. The recommended place for groups is along the wall in the courtyard and
later on near the fountains – also some mobs might be light blue already, it is rather safe and
your puller will be able to zone anytime.
Highpass Hold
At the Kithicor zoneline there are enough orcs for one or two groups – good experience with a
chance of getting a weight reducing backpack. On the other side of the zone it’s the same
game with Gnolls – the Polished Granite Tomahawk (procs a damage-absorbing effect) is a
useful weapon that you can acquire on your own at this level. Nowadays you will be lucky to
find someone to group with here, like many other low level zones, it’s almost always
deserted.