Lord of the Rings Online Guide-GOLD GOLD GOLD

Posted by admin - April 30th, 2010

OTRO is set up with a relatively slow intake of cash and a lot of ways to lose your hard-earned money. To a great extent, the trick to gaining gold in the game is to avoid wasting it. The in-game penalty for not paying attention is a lack of funds.L
Coinage in LOTRO is copper, silver and gold. The monetary system is slightly odd in that there is 100 copper in one silver but 1,000 silver in one gold.
Standard income is earned through quests and by selling items. You can see the usage of an item by the color-coding system on the icon border and link text:
Green-bordered items with no value are quest items, that is, they are not real. They should disappear out of your inventory when you complete the quest they are used for.
Dusky pink-bordered items (usually marked as trophies in the description) are cash loot and should always be sold to NPC merchants.
Blue-bordered items are common gear and are generally best sold to NPC merchants.
Light Green-bordered items are common crafting materials and may be more valuable to players than their stated worth. You should check such items in the /trade channel, some, such as pelts, are in high demand.
Red-bordered items are not usable by you (the relevant part of the description will also show in red, usually class or level issues). Gray-bordered items are much lower level than you should be wearing. In both these instances, the original border can be hard to make out: you will need to look at the item title or link color to know if they are magic items or rare items. If the title / link color is the standard white, then they are blue bordered items and should be sold to NPC merchants.
Yellow-bordered items (with yellow text for the link) are magic items and usually will sell for more than their worth. As a rule of thumb, postPsu Meseta  the items on the Auction House for double the worth and set the buy-out price to four times the worth.

Purple-bordered items (with purple text for the link) are rare. Purple-bordered weapons and armor are generally valuable to players and should be sold via trade channels or in the Auction House. If you can’t find out a going price, then place it on the Auction House for four times its stated worth and set the buy-out price to ten times the worth.
Purple-bordered recipes are generallyPhantasy Star Universe Meseta only valuable if they are single-use. The others tend to only sell for just slightly over their worth and if you are short on Auction House slots you should just drop these on the NPC merchants.
Cyan-bordered items (with cyan text for the link) are magical and rare. Make sure you find out the value of any of these items before placing them up for sale! They will always be worth more to a player than their stated worth.

Lord of the Rings Online Guide-Throwing Gold Away

Posted by admin - April 30th, 2010

No one ever complains about having too much gold. However, LOTRO makes it a lot easier to spend money than to save it, especially at lower levels. The game is littered with money sinks. To ensure you have fluid funds, you need to watch for unnecessary expenditures. That doesn’t have to mean “get hiking instead of wasting good silver on a horse,” but it does mean paying attention, especially when it comes to buying and selling.
Stay alive
Although your items take wear and tear all the time, defeat causes extreme damage. From a financial point of view (and keeping your hope high!) it makes much more sense to run away and return for another try. Don’t let the lack of corpse recovery fool you into believing that there is no death penalty other than a 10 minute debuff. The penalty is financial and will really hurt your wallet as you level up.
Don’t repair all your armor
Sure, you don’t want your armor to become useless and it is well worth doing a full repair before joining a fellowship to fight in the dungeons. But at lower levels, you’ll find you replace slots with new quested and dropped items at a rapid rate. If you avoid dying, you will replace many items before they are ever at risk of being broken. The “repair all” function is not your friend.

Don’t repair items for selling to merchants
When you sell to an NPC, you will see the value that the merchant is willing to offer you as well as the worth of the item. If the item is not in full repair, the value that the merchant offers is less than its total value. But wait! Take a look at the repair costs and you will often find that the repair cost is higher than the discrepancy between the merchant value and the item worth. You will very often lose money by repairing before selling, especially if the items are damaged beyond 50%. It is trivial to check by flicking between the selling tab and the repair tab. Just look at the difference between the offered price and the stated worth of the item and make sure the repair is less than the difference.
Keep your inventory clear
Corpse drops are a substantial income stream but you can’t get the drops if you don’t have the space. Getting overloaded and leaving Metin2 Yang the corpses is simply wasting silver. You are never that far from a merchant. Use the vault for items that you don’t need on the spot and clear your inventory regularly.
Don’t tradeskill at low level
Crafting can be very rewarding but if you are looking to make money fast, you’ll find it much more lucrative to sell to tradeskillers. There are many opportunities for fast gold: gather ore or wood as a profession, collect pelts and roots, keep an eye out for rare crafting drops, collect hides, sell advanced one-shot Metin 2 Yang recipes. Tradeskillers are an obsessive lot and will often pay more for the materials they need than the final crafted item is worth. See the crafting section for more information about collecting items that sell. There is plenty of time to tradeskill once you have leveled up and have fewer cash-flow issues. You’ll find it easier to make money tradeskilling once you are higher level and have more experience of the economy, as well.
Don’t sell useful items to NPCs
If you sell all your items to the NPC merchants you are losing a primary cash flow. Items with pink-bordered icons are trophies which always should be sold directly to NPC vendors. In addition, you can sell items with white-bordered icons to NPCs as their value to other players is so low as to be negligible. The rest may fetch much more from a player than from the NPC merchant. The Auction House is meant to be a primary source of income for players. Read the section about using the Auction House and simply price your items sensibly and always offer a buy-out price. You will find a lot of items which are worthless to you will sell to a player for much more than Metin2 Gold the NPC merchant will offer. It doesn’t take long to learn what sells and what the sensible price-ranges are. You’ll then find you can gain additional income using the (sometimes maligned) “buy low and sell high” bargain spotting method.
Don’t buy upgrades
This isn’t a hard and fast rule but generally you do not gain that much by purchasing upgrades for all your gear each level. Up until level 30 you can kit yourself out very nicely with quested and dropped gear as it Metin2 Money comes. Never buy equipment sold by NPC merchants. Look up crafted items and, if possible, collect the goods needed to craft the items you want, so that you can work directly with a tradeskiller rather than buying it off the Auction House.
Make a banking alt
Create an additional character to act as your savings plan. Every time you make 500 silver, mail 250 of it to this character to hold onto. This helps you to save money and also can keep you from accidentally spending more than you intended on repairs or in the Auction House.
Store your equipment
If you are planning to travel through a dangerous area or kill a lot of easy mobs (for deeds or for drops) then you may wish to consider dropping your equipment off at your vault before going out. After level 10, objects in your inventory will take damage when you die so you should certainly look to move unnecessary items out of your inventory as quickly as possible. If you have weapons or armor that you wish to sell at the Auction House, you may wish to post it to a different character to hold onto until you get back into the city and able to place it for sale. Your crafting slot items, unless Metin2 Power Leveling they are used for harvesting, should sit in the bank until you are planning to tradeskill: as you upgrade these you will find their repair costs become exceedingly high and there is no cause to allow them to go through wear-and-tear for no reason.

Lord of the Rings Online Guide-Racial Deeds Legendary Traits

Posted by admin - April 28th, 2010

Racial Deeds
At level 13 you are able to do your initial two racial deeds which will show up in your deed journal (shift-L) after the first kill at the appropriate level. Each of these deeds consists of killing 50 mobs to complete the first part. You can continue some of these deeds once you gain level 19 (see next section).A
Example
Thoran the Dwarven Champion gains level 13 and becomes eligible for two racial deeds: Enmity of the Dourhands I and Enmity of the Goblins I. However, neither of these appear in his deed journal. The next goblin he kills will start the Enmity of the Goblins I deed and the deed will appear in the racial section of his deed journal. Once he kills 50 goblins, the deed will be complete and he will gain the “Fateful Dwarf” trait, which increases his fate by 20. He can equip this trait as a racial trait at any local bard.
Then at level 19, his next racial deed comes into play: Enmity of the Dourhands II. He must have completed Enmity of the Dourhands I Luna Gold to gain this deed. If he has, then the first Dour-hand Dwarf he kills after achieving level 19 will add Enmity of the Dourhands II to his deed journal.
Appendix 2 has a full list of the racial deeds, sorted by level, along with matching virtue deeds so that you can get double credit for the kills by going to the appropriate area.

Legendary Traits
Legendary traits are treated somewhat differently in that you need to collect a legendary class book to start the process to gain your trait. You need to be level 39 to begin this process. Once you have the book, you need to speak to your Class NPC who will tell you to find the pages missing from the book.
●Captain: Boromir in Rivendell
●Loremaster: Elrond or Gandalf in Rivendell
●Burglar: Bilbo Baggins in Rivendell
●Hunter: Legolas in Rivendell
●Guardian: Samwise in Needlehole in the Shire
●Champion: Gimli at the outpost in the Misty Mountains
●Minstrel: Lindir Luna Online Gold in the Hall of Fire in Imladris
Your first legendary slot opens at level 41. You gain a total of two slots only; that is you can not equip all of your legendary traits at the same time, even if you manage to gain all four traits.
The fourth trait is offered as a reward for completing your level 45 Class quest, described in the Questing section Luna Power Leveling of this guide.
A detailed explanation of the books along with a list of the pages and where they drop is available here:

Lord of the Rings Online Guide-Virtue Deeds By Trait

Posted by admin - April 28th, 2010

In order to increase your ranks in a trait, you will need to do specific deeds. Virtue deeds are sorted by location and the traits rewarded stack. Use the above table to choose the traits most useful to you and then you can focus on deeds that reward those traits in order to increase the ranking. You do not need to re-equip traits at a bard when you increase the rank: once equipped, the trait will simply gain in ranking as you complete the appropriate deeds.
So for example, if you wished to increase your Idealism, you could do the two exploration deeds: Flowers of the Old Forest and the History of the Dunedain. Then get an additional +2 to Idealism for doing Lone-Lands Quests (Final) and completing the 75 quests in the area. As you gain in level, you could then doGuild Wars Power Leveling Brave Deeds in the Wilderness (Final) by completing 75 quests in the Trollshaws for another +2 to Idealism. Finally, Angmar Quests (Advanced) requires 20 quests in Angmar and gives another point in Idealism giving a total of 7 points.
See Appendix I for a breakdown showing all the traits and an extensive list of deeds that reward them.

Example
Dalir is a level 35 Guardian who enjoys toe-to-toe fights. He is interested in increasing his Might (block incoming attacks and increase melee weapon damage) and Agility (ability to evade and increases ranged weapon damage). He’d also like to increase his overall Morale and Morale regeneration. Looking at the traits, he sees that Discipline has a primary effect of Might and Determination has a primary effect of Agility. Valour adds to Morale and gives Might an additional little boost. Justice offers a boost to Morale regeneration in combat and also has a secondary effect of increasing his Morale, which suits him perfectly. For his final trait, he finds that Fortitude has MightGW Gold as a secondary effect and decides to go with that.
Now Dalir goes to the table showing the deeds for each Virtue trait. All of these traits are rewards for completing advanced Slayer deeds. He quickly sees that he can get three points in Determination, Discipline, Fortitude and Justice and two pointsGuild Wars Money  in Valour by killing low level mobs in the starter zones, easily achieved in a single evening. After that, he will have to consider whether the deeds

are worth completing for further upgrades: 860 bears in the Misty Mountains after doing the title deed doesn’t sound like his idea of fun.
Meanwhile, Aewyn is a level 42 Champion who has started soloing in Angmar. She decides she would like to optimize her traits for fighting in this zone by increasing her Shadow Mitigation. She already has good rankings in Determination and Discipline and leaves them equipped but decides she’d like to swap in Fidelity and Innocence for the Shadow Mitigation to improve her resists against shades. Then she decides upon Loyalty for the primary effect of Vitality, which will increase herGW Money  Morale and help her mitigate damage.
Fidelity is gained by doing exploration deeds, so she promptly starts running around with maps to get six easy points in this. Innocence and Loyalty are both offered as rewards for completing a prerequisite number of quests in specific zones. She has already earned one rank in each. She focuses on the zones offering deeds which reward two rankings and looks through her deeds to see where she is close to the required number of quests. She’s already done a lot of quests in the Shire and Bree-land andGuild Wars Gold   she sees she’ll get two ranks in each if she completes a dozen more in each zone. Atlhough they are obviously very gray to her, she decides it’s worth it for the extra ranks. She decides against trying to complete the quests in the higher level areas for the moment but keeps an eye on her deed book in case she gets close. She goes to Angmar where she quickly completes ten quests and gets an additional rank for Loyalty.

Lotro Guide-Game-Virtue Traits

Posted by admin - April 26th, 2010

 Virtue traits are gained by doing deeds in specific areas. There are three different types of enhancement you can gain from a virtue trait: a statistic boost, an enhancement to your resists or mitigation (including negative effects to your vulnerability), and Morale/Power regeneration.
At the moment, there are no traits which offer in-combat Power regeneration. In order to increase your ability to regenerate power in battle you will need to focus on statistic boosts to increase your Fate.
Virtue traits have three effects where the primary effect gains the most by adding ranks. For most virtue traits, there is a linear progression per rank for the primary effect although this isn’t true for all. Secondary effects only see half of the increase of the primary effect, or in some instances they have the same increase but only advance every other rank. The tertiary effect is a bonus to your Might but this will only increase one fifth as much as the primary effect or in some cases it will see the full increase but only every five ranks.
Example
If you are specifically looking to increase your Agility to increase the damage of your ranged attacks, you would be looking to increase ranks in the trait with a primary effect of agility boost: Determination. You could then consider Tolerance for its secondary effect of Agility, especially if you were interested in the primary effect of reducing your vulnerability to magic.
In order to simplify the choices, the following tables show the virtue traits sorted by their primary effect along with the increase of the primary effect per rank of the trait. Some traits do not have a linear increase of effect, those traits are marked with an asterisk.

Lotro Guide-Game-Primary Effect Statistic Boost_32

Posted by admin - April 26th, 2010

Trait
Primary Effect
Rank
Secondary Effect
Tertiary Effect
Determination
Agility
+3
Morale Regen (combat)
Max Morale
Discipline
Might
+3
Disease resist
Melee vulnerability
Empathy
Armor Value
+5
Fate
Fear resist
Honesty
Max Power
+20
Armor value
Fate
Idealism
Fate
+3
Fear resist
Will
Loyalty
Vitality
+3
Power Regen (non-combat)
Armor
Valour
Morale
+25 first rank *
Morale Regen (non-combat)
Might
Wisdom
Will
+3
Power
Wound resist

-52-

Lotro Guide-Game-Deeds and traits_30

Posted by admin - April 22nd, 2010

DEEDS AND TRAITS

eeds are a type of quest which happen to be tracked in a separate journal. Most are level-limited and they are generally initiated by an action, rather than speaking to an NPC . You are rewarded for completing a deed with titles and experience. Many deeds, especially advanced deeds, also reward with a trait. Deeds come in four categories: virtue (locational), racial, class and legendary. D
There are four types of tasks that are required to complete a deed:
●Explorer – find specific locations, for example the Farms of the Shire
●Slayer – kill specified monsters, such as defeat 50 wolves. For virtue deeds, these will be in a specific area, such as orcs in Bree-land
●Reputation – complete quests in a specific area, for example Tales of the Lonely Road which asks for 15 quests completed in the Lone-lands. These are not related to the Reputation system introduced in Book 10.
●Lore – discover and click on static items, for example The History of the Dunedain. These are usually static locations but can be mob drops, as in the Lore of the Cardolan Prince.
Virtue deeds come in all four types, although the majority tend to be explorer or slayer. The racial deeds are all slayer. Class deeds are generally gained from using your skills (although there are traits gained by class quests). Legendary traits are gained through collecting books and pages in high level zones.
Deeds are shown in your Deed Log (shift-L) and are sorted by category (racial, class and legendary on the top right tab and virtue on the top left tab). When you open the deed book you will find yourself on the Class tab, with a bookmark on the bottom to “turn the page” to Racial. To see your virtue deeds, click on the Eriador tab where you’ll find the bookmarks at the bottom separating the deeds by location.
Deeds can be filtered by deed type (explorer, lore, reputation, slayer) with an additional option to view rewards in the main list and view completed deeds.
Many virtue deeds start with a title reward for the first in a series and then reward virtue traits for advanced versions.
Traits are a type of semi-permanent buff that you can equip to gain bonuses or special effects. You can have a limited number of traits active at any time but you can change which traits are active by speaking to (and paying) a bard. Bards can be found in most cities and outposts.
You have a total of 5 trait slots (where you equip your traits) in each of the main three categories and 2 legendary trait slots which become open (useable) as you level.
Levels that slots become available:
Type
Total
Level Acquired
Virtue
5
7
9
11
17
23
Race
5
13
19
25
31
37
Class
5
15
21
27
33
39
Legendary
2
41
45
Example
When you kill your first slug in the Shire, the deed "Slug Slayer" is added to your deed journal which tells you to defeat slugs in the Shire (1/30). Once you have killed 30 slugs you will gain your reward: the title Slug-Squasher which you can set as your active title in the character window. More importantly, you can then start a new deed. When you kill the next slug, "Slug-Slayer (Advanced)" will appear in your deed journal which will tell you to defeat slugs in the Shire, (1/60). The reward for the advanced deed is a virtue trait of Determination +1.
There are twenty different traits that can be obtained which offer bonuses and effects when equipped. Each rank of Determination offers you +3 agility, 0.1 in-Combat Morale regen and +4 Morale. Virtue traits stack so you can continue to collect Determination traits (that is, increasing your ranks of Determination) if you specifically wish to enhance those stats. So if you have Determination +1 from a different deed, the Slug-Slayer (Advanced) deed will stack with it, giving you Determination +2 as a single trait.
As you can only equip a low number of traits at any point, it can be worth doing both simple and advanced deeds to increase the value of the individual trait. However, the slayer quests increase in number in the high level zones to the point where the benefit of another rank is outweighed by the sheer amount of time spent doing the kills. Unless you are in a fast slaughter group for experience, you will generally spend much less time collecting cash to buy additional upgrades for equivalent or higher boosts to your effectiveness.

-48-

Lotro Guide-Game-Levels 45–50

Posted by admin - April 22nd, 2010

Levels 45 – 50
At 45 you have another Class quest, which you’ll find outlined in the questing section. Note that a number of the drops will only appear if you have the quest and can not be farmed in advance. You will not be complete these class quests solo unless you manage to buy the drops (uncommon).
You will also gain your second and final Legendary trait slot. For details on where to fight for your class Legendary traits, look here:
http://www.pooh.cz/lotro/a.asp?a=2014364
This is a good time to return to the Misty Mountains and finish any quest lines you have open there. Be sure to do Gloin’s quest In Sight of the Bitter Stair which opens up a number of quests at Bruinen Source North. Snowback, an elite level 49 with rare crafting drops roams in this area but you will need a fellowship to take him. New areas were added into the Misty Mountains with Book 11 and are highly recommended for experience and drops. Enter North High Pass and South High Pass via Eastern Bruinen Source where you’ll find Vindurhal, a Dwarven camp with high level quests.
Then return to Angmar and carry on with quests in Malenhad. and then move on to to Aughaire where you should speak to Raith to gain the quest Trophies of War. Head to the fort at Tor Gailvin to collect the items. You can also carry on with the quest line that you started with The Drake’s Egg.
At level 46, consider moving on to Goblin-town in the Misty Mountains. First head to Rivendell and pop by the Last Homely House where Bilbo Baggins will offer you Passage to Darkness, a quest to find Goblin-town in the Misty Mountains. Elrond will also offer you the quest The Missing Scout which leads to quests in Goblin-town and rewards reputation with the Elves of Rivendell. Now you can go to the Misty Mountains and speak to Gloin who will send you to Vindruhal and ask you to fight Goblins. From the Dwarven camp at Vindruhal just go north and follow the road to find Goblin-Town.
At level 47, travel to the southern settlement of Gabilshathur to get to know the people there who would love your help. Look for fellowships to get your Epic quests completed to Book 6, which will open up another set of quests with Commander Gisur at Gabilshatur. There is a walk-through for Book 6 located here:
http://lotro.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=313
Keep an eye out for the rare drops needed for the high level class quests. You can find a full list of the rare drops from Angmar and the Angmar instances here:
http://lotro-wiki.com/index.php/Angmar_Rare_Drops
You may also wish to work on your Reputation, the initial hand-in quests reward experience as well as faction. The dead of Angmar in and around Imlad Balchorth drop bone amulets which can be handed in for faction with the Council of the North. To join the Council of the North speak to Arohir in Esteldin in the North Downs. If you are fighting in Sarnurs, consider joining the Longbeards of Thorin’s Hall by speaking to Guard-Captain Unnarr at the Thorin’s Hall entrance in Ered Luin. New with Book 11 is The Eldgang, a new faction tied in with The Rift, the new raid instance. Speak to Fairmir outside of the Last Homely House for the initial quest. See the detailed chapter in this guide on reputation for more information.
If you haven’t reached 50 after these quests then you should consider backtracking to the Trollshaws (Tal Bruinen) or Misty Mountain (Goblin-Town) and doing the quest lines there. Also, make a point of completing the Epic quest line. You can find links to spoilers up to Epic Book Ten in the Questing section of this guide.
If you are finished with Epic books One through Ten, you should speak to Calenglad in Tinnundir (Evendim) to start the Epic Book Eleven quest. There are no walk-throughs at time of writing.

Lotro Guide-Game-Levels 35-40

Posted by admin - April 22nd, 2010

Levels 35-40
You are now eligible to start the quest line to purchase a horse. There is a walk-through in the quest section of this guide: don’t forget that you will need 4 gold and 220 silver to purchase the horse after you have completed the quest line.
Your last racial deed becomes available at level 35: see Appendix 2 for a full list of racial deeds by level.
If you still need cash, Dol-Dinen can be a good place to fight to collect some. Kill the Ongburz combatants. They drop cash and also can drop orc medallions which are used to build up reputation faction and sell well in the Auction House.
You should carry on doing the quests that you can in Tinnudir and then travel north to Ost Forod where you can find a dozen more quests. Continue the quest lines here and then back to Tinnudir.
Intersperse this with a trip to the Trollshaws, visiting the Bruinen Gorges and Thorenhad to do the quests there. It’s a good idea to pop by Rivendell to pick up quests, you’ll find a few that are doable at this level (that is, don’t involve killing) and make for very good quick experience.
Give your horse a work-out and pop by Esteldin in the North Downs and finish your quest lines there which will lead you towards Angmar for Earth-kin quests.
At level 37, you will open up your fifth and final Race trait slot: visit a bard to equip a Racial trait.
By the time you have reached level 38 you should look to return to Evendim to finish off your quest lines there. There is a walk-through for a series of quests in the Twisted Grove in Evendim:
http://lotro.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=400
The quests in this area should take you straight through to 40 but if you find yourself struggling you may wish to consider doing reputation with one (or many) of the factions: either to build up your own reputation or to sell the reputation drops to other players. See the Reputation section for the different factions and the drops needed.
At level 39 you will receive your fifth and final Class trait. Remember to stop by the bard and consider the full combination (and upgrades to earlier traits!). You can also start working on your legendary traits by speaking to your Class NPC:
●Captain: Boromir in Rivendell
●Loremaster: Elrond or Gandalf in Rivendell
●Burglar: Bilbo Baggins in Rivendell
●Hunter: Legolas in Rivendell
●Guardian: Samwise in Needlehole in the Shire
●Champion: Gimli at the outpost in the Misty Mountains
●Minstrel: Lindir in the Hall of Fire in Imladris
Another option is to head back to the Lone-lands to complete the Garth Agarwen quests . See
http://lotro-wiki.com/index.php/Garth_Agarwen
for a walk-through.
You should also to watch for fellowships fighting in the Fornost instance, in the North Downs which has half a dozen quests and very nice loot drops. However, you will need a full, well-balanced group to succeed here.

Lotro Guide-Game-Levels 40–45_28

Posted by admin - April 22nd, 2010

Levels 40 – 45
Now is the time to make a decision: relocate to Misty Mountains, or make your way back to the Trollshaws to do the quests in Tal Bruinen.
If you choose the Misty Mountains, start at Rivendell, taking all quests there. As you move into the Mountains, stop at Gloin’s Camp (on your left as you enter the mountains) and do these quests. Make sure to get the Artic Hunters quest from Tralli Gemfinder, who will ask you to kill wargs around Pinnath Fenui. The quest is simple and rewards a very nice cloak. Keep an eye out for Driftmane, a solo named Lynx which has a rare crafting drop which can be found east of Gloin’s Camp. Then carry on towards Bruinen Source West and complete the quests here.
Many feel that there are better rewards for time spent by doing the Tal Bruinen quests in the Trollshaws. Speak to Rochwen, an Elf stood on the road between the Last Bridge and Thorenhad. She will offer you A Road Seldom Traveled which sends you to Echad Candelleth, an Elven camp in the ruins in the east of Tal Bruinen. If you are doing reputation for the Elves of Rivendell be sure to speak to Tongannel to get Dangerous Enterprise which will start a quest line of reputation for that faction. . Keep an eye out for the Stray Barrel at 36.8S 14.9W which is a quest starter for Surprise Pipe-Weed.
At level 41 your first Legendary trait slot opens up. You can see a full guide to legendary traits here:
http://www.pooh.cz/lotro/a.asp?a=2014364
If you find yourself struggling to keep up with the quests, head to Angmar. You can find a partial list of the quests available in Angmar here:
http://www.lotroquests.com/Angmar-52.html
In addition, there’s a list of the deeds in Angmar here:
http://lotro.mmorpgedge.com/forums/showthread.php?t=643
Begin at Lehma-koti to help the Earth-kin. Speak to Leko and Chief Tuokki to start the quest lines there. Then continue to Ram Duath and help the Earth-kin there.
Once you’ve reached 43, you can move on to Aughaire where you’ll find another dozen quests you can do. If you can, get a fellowship and speak to Azhur to do The Drake’s Egg which starts a chain to open up a further set of quests. You can see a walk-through for the quest line here:
http://lotro.mmodb.com/quests/the-drakes-egg-660.php
From there you’ll move onto Malenhad to help the Hillmen.
This is a good time to watch for fellowships to do your Epic Book quests. You can find a good walk-through for Book 4 at http://www.lotrolife.com/quests/book_4_walkthrough/.
A walk-through for Book 5 can be found at
http://lotro.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=312.
The quest lines should take you to 45 without trouble.

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